Post by Creative Consortium on Jan 30, 2008 21:20:40 GMT -6
Alternate history or alternative history[1] is a subgenre of speculative fiction (or some would say science fiction) and historical fiction that is set in a world in which history has diverged from history as it is generally known. Alternate history literature asks the question, "What if history had developed differently?" Most works in this genre are based in real historical events, yet feature social, geopolitical, or industrial circumstances that developed differently than our own. While to some extent all fiction can be described as "alternate history," the sub-genre proper comprises fiction in which a change or point of divergence occurs in the past that causes human society to develop in a way that is distinct from our own.
It has been stated before that this story line, while embracing a great many moments of fact, is for the most part, an alternative history scenario. Just as you've read in the above quote, the story of Skye: The Winged Isle, is centered around a series of factors that lend itself to being a very distinct and different style of Celtic story.
Here are a few common factors you will notice in the story
- The appearance of wide spread inventions and advancements in one place. (i.e. clock towers, springs hinges, architecture differences such as a city that is multi leveled, paths leading into the hills behind the city, secret passages connected in a tunnel network, medieval cannons, the manufacturing of powder for said cannons, university styled places of learning, a place for medicinal practices, just to name a few )
- The placement of different cultures in the history of the Isle and in the presence of Turas Lan: Templar Knights (French), Viking descendants, memories of Norse conquest, the classic structure of clan chieftains, lairds, etc.
- A governmental structure that is classical and a hybrid: The Lord and Lady will have an abseloute rule when necessary, their words will enact the first and last say, but there is also a system of gathered chieftains/nobles that present affairs for consideration, their land rulings for final approval, and have in general been the de facto rulers of Skye even with the presence of a central ruling house, with all of the nobles and at times all people meeting at Blue Castle to see major civic events or decisions enacted. This is not uncommon during any time period, where places of a country are so distant that one branch of a family will amass power and the other conflict for it, all under the nose of the distant monarch. There is a guild system in place: novice, apprentice, journey, master, of a craft that can be utilized in play, and the guilds converge in one master hall known as Guild's Hall for decisions on their trade or on economic matters of a whole, if necessary. So if you think: absolute structure + loosely associated parliament given right to assemble, voice concern, and put forth ideas in a collective environment, you'll have it.
-Plans to overthrow the Scottish monarchy and make fortune under English patronage: The underlying theme of the story is the upheavel in society, under the table dealings. The association of chieftains and lairds will have some that are for the Scottish resisting the English, and others who will only want to serve the English for their own purposes.
-The equal stature of men vs women: Women are allowed to hold a business, voice an opinion, take up an occupation, hold on to their doweries, and make greivances. This is a classical Celtic notion revived for this SL, and the study of some measure of Celtic law went into the flavoring of Skye's legal code. While of course there will be women in the classical sense, it might make for some outwardly strange things to be common place that would baffle folk elsewhere.
Historical Points to Consider
- Real Historical Persons vs Fictional Persons: The largest difference in historical stories comes from turning points. One such turning point is that while Robert the Bruce, William Wallace, and the Battle of Bannockburn have occurred, things have happened in the lives of a few characters that are remembered.
1.) Scotland underwent a split in the late 1320's where in the North was ruled by one party, the South another, and Skye stood separated.
2.) Be prepared for real events to have layered with the fictional happenings that are prevalent in the stories drifting around AOL. Fictional kingdoms, provinces, countries, etc.
(- From Wikipedia's explaination on Alternate History @ en.wikipedia.org/wiki/Alternate_history -)
It has been stated before that this story line, while embracing a great many moments of fact, is for the most part, an alternative history scenario. Just as you've read in the above quote, the story of Skye: The Winged Isle, is centered around a series of factors that lend itself to being a very distinct and different style of Celtic story.
Here are a few common factors you will notice in the story
- The appearance of wide spread inventions and advancements in one place. (i.e. clock towers, springs hinges, architecture differences such as a city that is multi leveled, paths leading into the hills behind the city, secret passages connected in a tunnel network, medieval cannons, the manufacturing of powder for said cannons, university styled places of learning, a place for medicinal practices, just to name a few )
- The placement of different cultures in the history of the Isle and in the presence of Turas Lan: Templar Knights (French), Viking descendants, memories of Norse conquest, the classic structure of clan chieftains, lairds, etc.
- A governmental structure that is classical and a hybrid: The Lord and Lady will have an abseloute rule when necessary, their words will enact the first and last say, but there is also a system of gathered chieftains/nobles that present affairs for consideration, their land rulings for final approval, and have in general been the de facto rulers of Skye even with the presence of a central ruling house, with all of the nobles and at times all people meeting at Blue Castle to see major civic events or decisions enacted. This is not uncommon during any time period, where places of a country are so distant that one branch of a family will amass power and the other conflict for it, all under the nose of the distant monarch. There is a guild system in place: novice, apprentice, journey, master, of a craft that can be utilized in play, and the guilds converge in one master hall known as Guild's Hall for decisions on their trade or on economic matters of a whole, if necessary. So if you think: absolute structure + loosely associated parliament given right to assemble, voice concern, and put forth ideas in a collective environment, you'll have it.
-Plans to overthrow the Scottish monarchy and make fortune under English patronage: The underlying theme of the story is the upheavel in society, under the table dealings. The association of chieftains and lairds will have some that are for the Scottish resisting the English, and others who will only want to serve the English for their own purposes.
-The equal stature of men vs women: Women are allowed to hold a business, voice an opinion, take up an occupation, hold on to their doweries, and make greivances. This is a classical Celtic notion revived for this SL, and the study of some measure of Celtic law went into the flavoring of Skye's legal code. While of course there will be women in the classical sense, it might make for some outwardly strange things to be common place that would baffle folk elsewhere.
Historical Points to Consider
- Real Historical Persons vs Fictional Persons: The largest difference in historical stories comes from turning points. One such turning point is that while Robert the Bruce, William Wallace, and the Battle of Bannockburn have occurred, things have happened in the lives of a few characters that are remembered.
1.) Scotland underwent a split in the late 1320's where in the North was ruled by one party, the South another, and Skye stood separated.
2.) Be prepared for real events to have layered with the fictional happenings that are prevalent in the stories drifting around AOL. Fictional kingdoms, provinces, countries, etc.